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Please.īefore you start thinking CRTs are all about video games old enough to be nostalgic for high school, Digital Foundry has a series of videos exploring how modern games can benefit from CRT technology. Anything 27" and up is ludicrously heavy and should not be moved alone. Oh, and you'll need a friend or two, depending on the size of the TV. You can always learn more and worry about the details down the road." Start with what works for you, what you have access to, and what's most affordable. People will argue about which brands and inputs are best, but it's mostly subjective. "Don't worry if you don't have room (or back strength) for a 160lb 32" set, a 13" or 20" works great. Starkweather cautions people not to get lost in the details, though.

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I've also had success politely emailing universities, broadcast studios, or medical organizations to see if they have any decommissioned professional monitors laying around. Once you're ready to get a CRT, "check out your local recycling center, Facebook Marketplace, or even the curb on trash day," said Starkweather.

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I find my preference changes depending on the game-with pixel art stuff from the 8- and 16-bit eras looking particularly good on the aperture grille of the Sony pro monitor, while 3D PlayStation games benefit from the Toshiba's softer image. My personal setup straddles both worlds by including a Sony PVM-1354Q (that I bought for about $300CAD) and a Toshiba 20AF43 (that I got for free). There's no "right way" when it comes to CRTs. I grew up gaming through the PlayStation 2 era on a Commodore 1702 monitor, so I have a lot of nostalgia for the look of high-end monitors, but most kids in the 90s played on consumer CRTs that doubled as their family TV. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features. Starting with the 32-bit era and becoming more standard during the PlayStation 2-era, games also incorporated 480i-the standard for NTSC video, a format used in North America, Japan, and many other countries at the time-in which the image utilizes a technique of rapidly alternating lines of resolution to produce a faux high-resolution effect at the expense of some flicker. This happens one pixel at a time, faster than the human eye can keep up with, so it appears as a solid image. This is what gives CRTs their distinct brightness, rich colors, and ultra-deep blacks. An electron gun blasts electrodes at the inside of the screen, hitting a "mask," (a metal implement blocking parts of the screen), and lighting up the phosphors not covered by the mask. Most CRTs were designed to output 240 lines of horizontal resolution (called 240p) on the screen at a time. "Many would argue that CRTs are the absolute best way-some would go so far as to say the only way-to play retro video games the way the developers intended,” said Carlson's colleague at My Life in Gaming, Marc Duddleson.

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This is a dying technology, we should be doing our best to preserve it wherever we can." "There are subreddits, Facebook groups, and YouTube channels that can be great resources," said Starkweather, "but they can also overwhelm you with information and conflicting opinions. A single listing for the same monitor on eBay at the time of this writing? An eye-blistering Buy-It-Now price of $3,900. In 2019, a coveted Sony GDM-FW900 sold for a dramatic $999 on eBay. Started in 2016, r/CRTGaming on Reddit has nearly doubled its subscriber base in the past year. Even just five years ago, only the most ardent retro gamers were interested in gaming on CRTs, but the audience has grown tremendously over the past few years, and demand has risen accordingly. While CRTs quickly disappeared from store shelves, they hung around in basements and grandparents' living rooms, slowly dwindling in supply as owners hauled them to recycling depots or left them curbside. Since launching in February 2021, Starkweather has built an audience of thousands of CRT believers. Starkweather is a podcaster, designer, and creator of a Twitter account that posts comparisons of retro video game visuals on modern displays and CRTs. Not only were CRTs expensive and dangerous to manufacture, they were incredibly bulky." "If you've tried lifting a CRT in recent years," Starkweather continued, "the answer becomes pretty obvious. At the time, the SNES or N64 weren't "retro" yet, so many were happy to leave them behind for an Xbox 360 or PS3.Įxcitement for new tech was a big part of the shift toward LCDs, Jordan Starkweather told me when I spoke to him for this piece, but that wasn't the whole answer.

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This meant gamers with older consoles had to either hang onto their old TVs or upgrade to the latest consoles. CRTs (which stands for Cathode Ray Tube, the technology that gives the TVs their distinctive look and unique silhouette) quickly disappeared in the West after the popularization of LCD flatscreens in the mid- to late aughts.













Tube ray